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UV: Edge support for select shortest path operator
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Authored by Siddhartha Jejurkar (sidd017) on Jul 21 2022, 12:45 PM.

Details

Summary

Calculating shortest path selection in UV edge mode was done using vertex
path logic. Since the UV editor now supports proper edge selection [0],
this approach can sometimes give incorrect results.

This problem is now fixed by adding separate logic to calculate the
shortest path in UV edge mode.

Resolves T99344.

[0]: ffaaa0bcbf477c30cf3665b9330bbbb767397169

Diff Detail

Repository
rB Blender
Branch
uv-edge-path-fix (branched from master)
Build Status
Buildable 23094
Build 23094: arc lint + arc unit

Event Timeline

Siddhartha Jejurkar (sidd017) requested review of this revision.Jul 21 2022, 12:45 PM
Siddhartha Jejurkar (sidd017) created this revision.

Add brackets (caused warning with GCC)

Campbell Barton (campbellbarton) retitled this revision from Fix T99344: Edge support for UV shortest path operator to UV: Edge support for select shortest path operator.Jul 22 2022, 2:58 AM
Campbell Barton (campbellbarton) edited the summary of this revision. (Show Details)
This revision is now accepted and ready to land.Jul 22 2022, 3:01 AM