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Use GL occlusion queries for Intel GPUs on Unix
AbandonedPublic

Authored by Fabian Emmes (der_fab) on Oct 17 2015, 1:52 PM.

Details

Summary

The Intel Unix driver doesn't support hardware accelerated GL_SELECT
calls. Selecting in even moderately complex scenes takes too long. This
patch activates GL occlusion queries for those drivers when the
"Selection Method" is set to "Automatic" in the user settings, making
selection much faster.

Diff Detail

Repository
rB Blender

Event Timeline

Fabian Emmes (der_fab) retitled this revision from to Use GL occlusion queries for Intel GPUs on Unix.
Fabian Emmes (der_fab) updated this object.
Fabian Emmes (der_fab) set the repository for this revision to rB Blender.

I don't think having this for windows would be bad. Intel GPUs crash on high poly count with OpenGL select

This will be fixed in 2.8 better just wait until then.