Camera XY shift range expanded from -10/10 to -1000/1000
A camera’s Shift X and Y have a hard limit of 10 (positive or negative).
In my situation I need to go way beyond that.
More specifically, I need to render regions of a frame by converting the Ctrl+B region to the camera itself by using shift X and Y. This addon (https://gitlab.com/ChameleonScales/camera_regions) does all the calculations to convert the Ctrl+B region but it hits a wall if I make a small region towards the borders of the frame.
Steps to reproduce:
Install Camera Regions addon From a new scene, enter the camera Do Ctrl+B and draw a small rectangle roughly in the middle of the frame To keep track of the region, add a mesh plane that fits exactly inside of it In the Camera’s properties (the green camera icon), go to the Regions panel, click Add Region and hit Enter: the plane you created should fit exactly in the camera’s frame now. Ctrl+Z to cancel adding the region and do it again, this time with a tiny region on a corner of the frame. Again keep track of it by adding a plane. If the region is small enough, then the plane you created doesn’t fit in the frame anymore. That’s because the Shift X and Y have clamped to 10 when it should’ve gone beyond.
I don’t know why this hard limit was set but I hope it can be lifted so users gain more control and people can use Camera Regions without running into this problem
More info with images available in this devtalk thread - https://devtalk.blender.org/t/please-lift-camera-shift-x-y-hard-limits/25338