I moved all simulation related code into a separate rigidbody_simulation.c file. This involved a lot of changes that would be very hard to review in a single commit, so I split it up over many commits that can be individually reviewed.
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Moved BKE_rigidbody_rebuild_world, BKE_rigidbody_do_simulation, and BKE_rigidbody_sync_transforms to the rigidbody_simulation.c file. Added their dependent functions to the rigidbody_intern.h header file for now.