Currently RGBA is used even RGB is chosen for EXR. This causes different
image appearances in other image viewers if not all alpha values are 0.
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I'll commit this, but will also in a separate commit disable the BW/RGB/RGBA option for multilayer OpenEXR and leave it only for OpenEXR.
Saving some render passes as RGB instead of RGBA can break in unexpected ways (e.g. for cryptomatte), and in general multilayer is intended to dump the raw render for further processing.