In a commit logic has been changed. A check that the node is hidden was forgotten.
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This does fix the issue, thanks!
I did leave a nitpicky inline comment, but let's wait for Hans' opinion on whether that's actually better.
| source/blender/editors/space_node/drawnode.cc | ||
|---|---|---|
| 1591–1592 | I think using the socket.is_multi_input() and socket.is_input() methods would make this more readable (and make it fit into one line ;) ). We could get the node via socket.owner_node() rather than link->tonode. It seems nice to have all the checks here depend on the socket. Though I'm not sure if there are situations, where the node tree's topology cache could be an issue. | |
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Agreed with @Leon Schittek (lone_noel)'s comments here. Otherwise, thanks for making the patch!