When editing curves in Blender, curves that are completely enclosed by another curve are treated as holes. Subsequent curves within a hole will be solid, and so on.
This behavior has an equivalent in SVG: it's the fill-rule="evenodd". This patch applies the fill-rule to the outermost <svg> element, so that the exported SVG:s look as expected.
In Blender:
Before patch:
After patch:


