When pinning a Mesh, we cannot rely on the context object.
Instead, use the context mesh now.
For vertexgroups names [which are still on the object API wise], this
means name collisions cannot be checked when pinning a Mesh (so print
this as a warning in that case)
Details
Details
- Reviewers
Jacques Lucke (JacquesLucke) Hans Goudey (HooglyBoogly) - Maniphest Tasks
- T102045: Properties Editor Attribute panels errors when pinning mesh
- Commits
- rBb43cfae49c68: Fix T102045: Properties Editor Attribute panels errors when pinning mesh
rB2186d58d1c27: Fix T102045: Properties Editor Attribute panels errors when pinning mesh
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- T102045 (branched from master)
- Build Status
Buildable 24396 Build 24396: arc lint + arc unit