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Move BKE asset code to new asset system module (own directory)
AbandonedPublicDraft

Authored by Julian Eisel (Severin) on Nov 10 2022, 12:08 PM.

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Reviewers
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Summary

Adds a new source/blender/asset_system directory and moves asset related files from BKE to it. More asset system related code can follow (e.g. asset indexing, ED_assetlist stuff) but needs further work to untangle it. I also kept BKE_asset.h and asset.cc as is, since they deal with asset DNA data mostly.

Motivation:

  • Makes the asset system design more present (term wasn't even used in code before).
  • An asset_system directory is quite descriptive (trivial to identify core asset system features) and makes it easy to find asset code.
  • Asset system is mostly runtime data, with little relation to other Main/BKE/DNA types.
  • There's a lot of stuff in BKE already. It shouldn't be just a dump for all stuff that seems core enough.
  • Being its own directly helps us be more mindful about encapsulating the module well, and avoiding dependencies on other modules.
  • We can be more free with splitting files here than in BKE.
  • In future there might be an asset system BPY module, which would then map quite nicely to the asset_system directory.

Diff Detail

Repository
rB Blender
Branch
temp-asset-module
Build Status
Buildable 24584
Build 24584: arc lint + arc unit

Event Timeline

Julian Eisel (Severin) edited the summary of this revision. (Show Details)Nov 10 2022, 12:16 PM
Julian Eisel (Severin) edited the summary of this revision. (Show Details)