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Small fix for geonode switch node.
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Authored by Martijn Versteegh (Baardaap) on Nov 15 2022, 12:34 PM.

Details

Summary

When dragging a boolean node, releasing and searching for switch and then picking the 'Switch' socket blender crashes.

When connecting a dragged noodle to a new switch node and selecting the 'Switch' socket, the socket name was set to 'Start' but it should be 'Switch'.

Diff Detail

Event Timeline

Martijn Versteegh (Baardaap) requested review of this revision.Nov 15 2022, 12:34 PM
Martijn Versteegh (Baardaap) created this revision.
Jacques Lucke (JacquesLucke) accepted this revision.EditedNov 15 2022, 1:03 PM

Seems to need update_and_connect_available_socket to work properly.

This revision is now accepted and ready to land.Nov 15 2022, 1:03 PM

Use update_and_connect_available_socket() instead of connect_available_socket()