Ensure VolumeUniformPool uses is always incremented when retrieving a buffer in alloc().
Otherwise the same buffer will be retrieved for more than one object when incrementing the pool size.
Details
Details
- Reviewers
Clément Foucault (fclem) Jeroen Bakker (jbakker) - Maniphest Tasks
- T101402: Regression: when the scene has multiple volumes, some of them get wrong transformation in Eevee's render
- Commits
- rBf32939af53a1: Fix T101402: EEVEE: Wrong Volume transforms
rBb918c079daf5: Fix T101402: EEVEE: Wrong Volume transforms
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- blender-v3.4-release
- Build Status
Buildable 24817 Build 24817: arc lint + arc unit