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Fix T102336: Dynamic Topology Crash
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Authored by Joseph Eagar (joeedh) on Dec 6 2022, 3:44 PM.

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rB Blender

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Joseph Eagar (joeedh) requested review of this revision.Dec 6 2022, 3:44 PM
Joseph Eagar (joeedh) created this revision.
Joseph Eagar (joeedh) edited the summary of this revision. (Show Details)Dec 6 2022, 3:49 PM
Brecht Van Lommel (brecht) requested changes to this revision.Dec 6 2022, 4:27 PM

I see the same fix is in master, but I'm not sure it's correct? This seems like vertices from the last hit triangle will always be made active, even if another triangle was hit before.

Instead it could track some bool active_vertex_initialized to determine if it's the first time?

This revision now requires changes to proceed.Dec 6 2022, 4:27 PM

Actually I think I was wrong, the active vertex is meant to be on the same triangle that was hit?

Will go ahead and commit this since we want to move to bcon5 and fixing the crash is the most important part of this.

This revision is now accepted and ready to land.Dec 6 2022, 6:02 PM
This revision was automatically updated to reflect the committed changes.