Fixes T102336.
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- rB Blender
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I see the same fix is in master, but I'm not sure it's correct? This seems like vertices from the last hit triangle will always be made active, even if another triangle was hit before.
Instead it could track some bool active_vertex_initialized to determine if it's the first time?
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Actually I think I was wrong, the active vertex is meant to be on the same triangle that was hit?
Will go ahead and commit this since we want to move to bcon5 and fixing the crash is the most important part of this.