Caused by rB6514bb05ea5a.
For the remeshing, we have to make sure these names are brought over
each time a mesh is made from another in the process.
This happens when reprojecting the colors in
BKE_remesh_reproject_vertex_paint and also again in
BKE_mesh_nomain_to_mesh. A bit unsure if this should happen as deep as
in BKE_mesh_nomain_to_mesh (if not, this can be isolated to
voxel_remesh_exec), but I would assume other callers of
BKE_mesh_nomain_to_mesh would actually benefit from it, too?