Add required additional_info to shader using gpu_shader_point_uniform_color_aa_frag.glsl. This is the only other reference to the shader which requires the additional_info to be added.
Details
Details
- Reviewers
Clément Foucault (fclem) - Group Reviewers
EEVEE & Viewport - Maniphest Tasks
- T103426: Regression: Crash on Insert Keyframe
- Commits
- rBa521960fddf2: Fix T103426: Crash on Insert Keyframe
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- fix-T103426 (branched from master)
- Build Status
Buildable 25141 Build 25141: arc lint + arc unit
Event Timeline
Comment Actions
In order to avoid surprise like theses, building with WITH_GPU_BUILDTIME_SHADER_BUILDER option on will test all shader compilation at compile time.
