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Fix T103426: Crash on Insert Keyframe
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Authored by Eimear Crotty (eimearc) on Dec 23 2022, 10:16 AM.

Details

Summary

Add required additional_info to shader using gpu_shader_point_uniform_color_aa_frag.glsl. This is the only other reference to the shader which requires the additional_info to be added.

Diff Detail

Repository
rB Blender
Branch
fix-T103426 (branched from master)
Build Status
Buildable 25141
Build 25141: arc lint + arc unit

Event Timeline

Eimear Crotty (eimearc) requested review of this revision.Dec 23 2022, 10:16 AM
Eimear Crotty (eimearc) created this revision.
This revision is now accepted and ready to land.Dec 23 2022, 11:00 AM

In order to avoid surprise like theses, building with WITH_GPU_BUILDTIME_SHADER_BUILDER option on will test all shader compilation at compile time.

This revision was automatically updated to reflect the committed changes.

Thanks for the suggestion @Clément Foucault (fclem), I'll do that from now on.