*Cubemap Reflections in the Viewport and in the Game Engine*
This patch adds cubemap reflections in the viewport (works also with the game engine) using existing UI.
Cubemap Reflections in images
- Standard: http://www.pasteall.org/pic/show.php?id=98705
- Reflection deformed by normal map: http://www.pasteall.org/pic/show.php?id=98706
The Cubemap format
http://www.pasteall.org/pic/show.php?id=98707
The cubemap has to be created in Blender: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox
Some of these textures can be found on the net.
The Options available
The cubemap behaves like other textures, except that texture coordinates are computed in the cubemap shader, and geometry options are not available, but you can easily mix a cubemap texture with other types of textures (normal maps (the reflection is deformed by normal map when the normal map is in a slot < cubemap texture slot), and you can have cool results playing with BlendTypes. The options in the material tab are of course also available. And the cubemap normally interacts with the scene lights.
The shader
https://en.wikibooks.org/wiki/GLSL_Programming/Blender/Reflecting_Surfaces