This commit adds an output to the Geometry node that gives the average
length of the edges connected to the face vertices.
Internally, this is stored as a per-Vertex attribute and then interpolated
over the face, just like Pointiness.
The output isn't really useful for production shaders, but can be handy
to quickly visualize the tesselation of the scene.
Requested by @Ronny G (nutel) on IRC.
