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Fix uneven rays bug on SimpleStar GlareNode
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Authored by Matheus de Sousa Faria (MatheusFaria) on Mar 22 2016, 2:01 PM.

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Summary

Currently when you use the Glare Node in Compositing, and chooses the type Simple Star, it produces a effect with uneven rays. (See: https://goo.gl/photos/YM4dKxB7NQctiDug6 )
That why the initialization of the second for-loop used on this node operation was wrong. I fixed it, and now it is producing the correct effect (See: https://goo.gl/photos/imPeh2adWgASZkpu6)

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Repository
rB Blender

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Matheus de Sousa Faria (MatheusFaria) retitled this revision from to Fix uneven rays bug on SimpleStar GlareNode.
Matheus de Sousa Faria (MatheusFaria) set the repository for this revision to rB Blender.

Looks good to me, thanks for the patch!

This revision is now accepted and ready to land.Jul 25 2017, 12:39 AM
This revision was automatically updated to reflect the committed changes.