Currently when you use the Glare Node in Compositing, and chooses the type Simple Star, it produces a effect with uneven rays. (See: https://goo.gl/photos/YM4dKxB7NQctiDug6 )
That why the initialization of the second for-loop used on this node operation was wrong. I fixed it, and now it is producing the correct effect (See: https://goo.gl/photos/imPeh2adWgASZkpu6)
Details
Details
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Diff Detail
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- rB Blender