This should be applied after D2122.
This adds the ability for cloth simulations to respect changes in the underlying mesh. So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier), and the simulation will respect those animations and deform accordingly (if the option is active, of course).
This is mainly useful for (but not limited to) cartoon animations, where your character might stretch or change shape, and you want the clothes to follow accordingly. Whereas without this patch, you would either have to hand-animate the clothes instead of simulating them, or accept that with simulation the clothes wouldn't fit your character once it changes shape/stretches.
With this patch, there is a new check-box in the cloth simulation options, underneath the pinning options, entitled "Dynamic Base Mesh", that if checked activates the described functionality.
Here is a little demo of this diff's functionality (couldn't figure out how to embed):
https://vimeo.com/lucarood/cloth-dynamic-basemesh
And here is how the UI looks after applying this:
