This patch adds mist rendering for the 3d viewport in multitexture mode.
The OpenGL code is placed in gpu_draw.c for later BGE reuse.
Details
Details
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Diff Detail
Differential D200
Multitexture mist for 3D viewport Authored by Thomas Szepe (hg1) on Jan 11 2014, 5:22 PM.
Details This patch adds mist rendering for the 3d viewport in multitexture mode.
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