This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you click standalone or when you run your executable app from a console.
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For me the patch is right, if there's an other reviewer who will see the patch he will certainly want to discuss about the default value.
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after discussion with Moguri and Kupoman, we choosed to always display hardware infos in standalone and never in embedded