This patch is another step to achieve BI and it's Viewport consistency for cubemap textures.
To test world_space_shading flag D2072 is required.
Alexander (Blend4Web Team)
Differential D2074
BI Viewport(GLSL): support for envmap in Texture node Authored by Alexander Romanov (a.romanov) on Jun 28 2016, 1:49 PM.
Details This patch is another step to achieve BI and it's Viewport consistency for cubemap textures. To test world_space_shading flag D2072 is required. Alexander (Blend4Web Team)
Diff Detail |