Cycles: Make UI for subdivision more clear
Users have been getting a bit confused by the way things are worded/arranged in the UI. This patch makes a few changes to the UI to make it more clear how to use subdivision:
- make Subdivide UVs option inactive when adaptive subdivision is enabled as UV subdivision is currently unsupported
- add "px" to dicing rates in the Geometry Panel
- display the final dicing rate in the modifier
- reworded "Dicing Rate" in the modifier to "Dicing Scale" to make more clear that this is a multiplier for the scene dicing rate and added a note the the tooltip pointing the user to that setting in the Geometry Panel

