I went through 30 fbx files exported from Maya2017, Max15-17 and Blender with Unreal Engine 4 so it can import automatically LODs in one single FBX file. I found out that all that is max/maya doing is exporting lods parented to one single empty object which has in FBX a type defined as "LODGroup"... so I changed the fbx bin export script you made and got it to work fluently. Now any1 can export 1 fbx file with all lods they want and I added only 3 lines of code.
If any questions arise, pls feel free to contact me on pavel.krupala@gmail.com
Here is a simple video showing/describing the process:
https://www.youtube.com/watch?v=GpoFagTcmOI