Wireframes rendered over the solid mesh object in UV layout export would still have some transparency, probably due to transparency sampling errors when solid object with transparency would be rendered behind a wire object without transparency enabled.
Enabling transparency on the wire object but leaving it at the default alpha of 1 fixes this, forcing better transparency sampling. Simple issue of changing render settings, as UV layouts are actually rendered with Blender Internal.
Details
Details
Diff Detail
Diff Detail
- Repository
- rBA Blender Add-ons