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blender 2.8: OpenGL immediate mode: editmesh_loopcut.c
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Authored by Luca Rood (LucaRood) on Jan 27 2017, 6:04 AM.

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Luca Rood (LucaRood) retitled this revision from to blender 2.8: OpenGL immediate mode: editmesh_loopcut.c.
Luca Rood (LucaRood) updated this object.
Luca Rood (LucaRood) set the repository for this revision to rB Blender.
This comment was removed by Dalai Felinto (dfelinto).
This comment was removed by Dalai Felinto (dfelinto).
source/blender/editors/mesh/editmesh_loopcut.c
118

not so sure about this one, don't we have a way to pass the entire vertex pointer in one go? @Mike Erwin (merwin)?

Mike Erwin (merwin) edited edge metadata.
Mike Erwin (merwin) added inline comments.
source/blender/editors/mesh/editmesh_loopcut.c
118

The batch API has that, but is overkill for this function. immBegin/End is good here :)

This revision is now accepted and ready to land.Jan 28 2017, 2:51 PM

Landed in blender2.8