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Fix byte-to-float conversion when using scene strips in sequencer with identical color spaces
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Authored by Olly Funkster (Funkster) on Apr 18 2017, 5:51 PM.

Details

Summary

Fixes T51002

The byte-to-float conversion was being skipped if the color spaces of the sequence and the scene are the same, which is the default, resulting in any non-float strips becoming invisible.

Diff Detail

Repository
rB Blender

Event Timeline

Updated to use more efficient conversion when color spaces are identical as per @Sergey Sharybin (sergey)

Looks good to me, except one thing: we almost never put names in the comments. You'll be credited in the git logs and git blame already.

Removed name from comment.

@Sergey Sharybin (sergey) on the topic of git logs, does the system pull an email address from this account? If so I should change it to my blender-specific one (trying to keep spam vectors to a minimum).

This revision was automatically updated to reflect the committed changes.