Fixes T51002
The byte-to-float conversion was being skipped if the color spaces of the sequence and the scene are the same, which is the default, resulting in any non-float strips becoming invisible.
Differential D2635
Fix byte-to-float conversion when using scene strips in sequencer with identical color spaces Authored by Olly Funkster (Funkster) on Apr 18 2017, 5:51 PM. Tags Subscribers None
Details Fixes T51002 The byte-to-float conversion was being skipped if the color spaces of the sequence and the scene are the same, which is the default, resulting in any non-float strips becoming invisible.
Diff Detail
Event TimelineComment Actions Updated to use more efficient conversion when color spaces are identical as per @Sergey Sharybin (sergey) Comment Actions Looks good to me, except one thing: we almost never put names in the comments. You'll be credited in the git logs and git blame already. Comment Actions @Sergey Sharybin (sergey) on the topic of git logs, does the system pull an email address from this account? If so I should change it to my blender-specific one (trying to keep spam vectors to a minimum). |