This is the new axial orientation for the local manipulator. Basically no matter how you rotate or scale an object or posebone the manipulator will allow you to translate along the proper axis, i.e., translating x will only translate x, translating y will only translate y, etc.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- axial_orientation
- Build Status
Buildable 610 Build 610: arc lint + arc unit
Event Timeline
Comment Actions
- Fixed an issue where if an empty object is selected and axial is chosen, it occasionally crashes. So, in that case it just does a return statement before trying to find its parent. Also fixed one little comment in DNA_view4d_types.h.
| source/blender/editors/transform/transform_manipulator.c | ||
|---|---|---|
| 670 | This results in a compile error for me: | |
| source/blender/editors/transform/transform_orientations.c | ||
|---|---|---|
| 505 | As above, this should return a value. | |