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D2133: HMD_viewport oversampling / undersampling feature implemented.
AbandonedPublic

Authored by Danrae Pray (spockTheGray) on Oct 28 2017, 4:37 AM.

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Summary

D2133: HMD_viewport oversampling / undersampling feature implemented.

Updated the GPULensDistSettings to contain a 'sample_factor' field by which we scale the width & height of the offscreen GPUFX FBOs for rendering...

Added a UI parameter called "Sample Factor" so the user can control the amount by which we scale up (or down) the offscreen rendering resolution prior to lens distortion...

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Danrae Pray (spockTheGray) edited the summary of this revision. (Show Details)

I'm really sorry that this didn't get much attention earlier, it's a shame. Wasn't really available around the time - and I admit I don't remember ever seeing this.

Thing is that we wen't into a entirely different direction with the VR project, see my last comment on D2133. With OpenXR we don't have to deal with lens distortion or the like ourselves, making this patch redundant.

Thank you very much for this either way. Closing for given reasons.