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Fix for crash when ripping a vertex shared by disconnected edge
AbandonedPublic

Authored by Colin Basnett (cmbasnett) on Dec 12 2017, 12:20 PM.

Details

Summary

This is a fix for bug T53529.

I'm fairly new to the Blender project, so I'm not sure if this is 100% correct or the best way to fix this. Feel free to leave any feedback.

The problem was just that there was no loop associated with the edge where the code assumed there would be one. This fix adds logic for the special case where you are ripping one vertex along an edge that doesn't have a face associated with it.

Diff Detail

Repository
rB Blender

Event Timeline

Thanks for the patch, but found this can be done with a NULL check. Committed rBbe54868ec3ffb4decbe26d74265414d1a96b6da3