fcurve noise modifer now has an extra float property which offsets the noise in time; useful for creating follow through in procedurally animated noise.
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Ok, a youtube video of the result here:
http://youtu.be/Ph6fk_z_k3k
each bone in the chain is offset by 2 frames
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Just noticed that this is still open... Refer to the linked task for the commit for this.
@bassam kurdali (bassamk): If you can see any buttons to close this from your end please do so. I can't seem to find any way to do that from here.