It seems that Intel has a problem when accessing values of a matrix, this caused the crash.
Also, some intel Gpu seems to have memory alignement problems. So adding a padding to ivec3 flag (making ivec4);
And, Some intel gpu have problems with having the vertex position packed.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
Event Timeline
Comment Actions
For some reason, replacing ivec3 with int[3] does not work right. I'm having a problem with edges appearing on the corner and diagonal of the faces.
Comment Actions
- replace int[3] to ivec4 (see description);
- added flat out vec2 eData3 (see comment);
Thanks to @Clément Foucault (fclem) for quickly spotting the problem ;)