- Disable VertexPaint and WeightPaint for OB_MATERIAL and OB_RENDER. Users want to see the final result
- When in OB_SOLID, the active object should be rendered without any color. The lighting information is multiplied with the VertexPaint/WeightPaint color
- Removed the use_shading flag from VertexPaint and WeightPaint
- add method to check if render engine should draw without color (DRW_object_in_only_lighting_mode)
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- blender2.8
- Build Status
Buildable 1472 Build 1472: arc lint + arc unit
Event Timeline
| source/blender/draw/intern/DRW_render.h | ||
|---|---|---|
| 461 | Name it DRW_object_is_paint_mode that would be more accurate and more following other functions naming. | |