A modifier which randomizes vertices of a mesh.
What it does:
2 modes: per vertices (individual vertices are randomized) or per loose parts (each whole loose part is randomized).
Options for "per vertices":
- Seed
- Axis object (when used the axis of this object are considered instead of these of the modified object)
- Random translations in X, Y or Z
- Random "expansion" along normals
- A vertex group can be used to influence the randomness
Options for "loose parts":
- Seed
- Axis object (when used the axis of this object are considered instead of these of the modified object)
- Random translations in X, Y or Z. In this case each loose part is independently randomized
- Random rotation around X, Y or Z