An issue, though, which is also on blender2.8 before this port.
The UVs calculation is "sometimes" bad and not always identical.
See file attached. On right, the modifier applied, on left a copy of it (before "apply").
Differential D3316
UV Project port to 2.8 Authored by Christian Hubert (alikendarfen) on May 10 2018, 3:41 PM. Tags Subscribers None
Details An issue, though, which is also on blender2.8 before this port. The UVs calculation is "sometimes" bad and not always identical. See file attached. On right, the modifier applied, on left a copy of it (before "apply").
Diff Detail
Event TimelineComment Actions
What does "sometimes" mean? When does it go bad? When you change the geometry? The position of the object? When you scale?
Identical to what? |