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Multi-object edit: MESH_OT_bisect
Needs ReviewPublic

Authored by Jean-François Michaud (jfmichaud31) on May 12 2018, 11:43 PM.

Details

Summary

Modifications in editmesh_bisect.c to support multi-object edit mode.

The difficulty with this one was that the 2 vectors plane_co and plane_no are transformed before the call to bisect operator, so they have to be restore for the next object.

Note: On my Windows machine, moving the cut plane manipulator is pretty laggy, but by changing the value in the tool panel everything is smooth.

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Repository
rB Blender

Event Timeline

Jean-François Michaud (jfmichaud31) created this object with edit policy "Subscribers".