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Multi-Object-Mode: EditMesh Tool loop select (MESH_OT_loop_select)
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Authored by Nick Milios (semaphore) on May 13 2018, 8:56 PM.

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Nick Milios (semaphore) planned changes to this revision.EditedMay 13 2018, 9:08 PM

i will do some cleanup tomorrow after my job...

  • ViewLayer *view_layer not needed
  • it may be code that can be placed outside of the loop
  • Cleanup
  • rebese 2.8
Dalai Felinto (dfelinto) requested changes to this revision.May 16 2018, 12:57 PM

A few problems with this:

  • I can select an edge loop in two different meshes at the same time.
  • Edge loop selecting without shift is leaving the edge loop in all other objects still selected (where they shouldn't).

You should try using unified_findnearest instead.

This revision now requires changes to proceed.May 16 2018, 12:57 PM
  • without unified_findnearest failure
  • - use unified_findnearest instead of EDBM_edge_find_nearest_ex
  • restore unneeded modification of code