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Fix T59675: Motion path frame numbers at wrong positions
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Authored by Jacques Lucke (JacquesLucke) on Dec 20 2018, 3:01 PM.

Details

Summary

I don't really understand why the positions were multiplied with ob->imat.
It worked in some cases because ob->imat was not updated at that point (I think).

Motion path coordinates are always in world space, right?

Diff Detail

Repository
rB Blender
Branch
motion_path_text (branched from blender2.8)
Build Status
Buildable 2668
Build 2668: arc lint + arc unit

Event Timeline

I can't see a reason for this use of ob->imat either.

This revision is now accepted and ready to land.Dec 21 2018, 6:05 PM
This revision was automatically updated to reflect the committed changes.