typo?
Also why is ED_scene_draw_fps in view3d_draw_legacy.c? Asking, because I haven't looked into new openGL lib - is it because of drawing code, or just nobody looked at it in general?
Bug report: T59644
Differential D4114
Fix FPS meter not showing in VSE Authored by Richard Antalik (ISS) on Dec 20 2018, 11:03 PM.
Details
typo? Also why is ED_scene_draw_fps in view3d_draw_legacy.c? Asking, because I haven't looked into new openGL lib - is it because of drawing code, or just nobody looked at it in general? Bug report: T59644
Diff Detail Event TimelineComment Actions The FPS drawing code should probably be a better place, it's just there for legacy reasons. Fix looks good. Comment Actions @Brecht Van Lommel (brecht) So Now can I commit this, or is there something else to be done? Comment Actions Yes, you can commit approved patches. For the commit message, see guidelines here: Comment Actions https://developer.blender.org/rBa451d4abbc1c9e1158338da3806f30ae0d15fd7b Sorry there is some dirt in this commit, Edit: Looks like it is correct that commit is applied to submodules... Comment Actions @Richard Antalik (ISS), it's not a big issue. Just next time be careful to only commit changes to intended files. Comment Actions I'm not sure if this is a separate bug, but the FPS text is outside the viewport when there are no strips. this is with e4dbfe0a98c1 @Richard Antalik (ISS) I'm in the initial stages of migrating to 2.8x, do you want me to start submitting reports for bugs, issues..? Comment Actions Thanks, I did not catch this. It was only one file, but commit was applied to subprojects - all commits look like this so I assume it's OK. Comment Actions @Richard Antalik (ISS), the problem is that we are somewhat misusing git submodules, with make update always updating them to the latest revision. But this update is not supposed to be committed every time, it's too noisy in the commit logs. So to avoid committing the submodule hashes, you can add specific files or directories to your commit. For example git commit source/blender would have worked in this case. |