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Better code for (bone axis + roll) to mat
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Authored by Bastien Montagne (mont29) on Mar 30 2014, 5:30 PM.

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Bastien Montagne (mont29) updated this revision to Unknown Object (????).Apr 6 2014, 7:14 PM

Better code for (bone axis + roll) to mat

Patch by Tippisum, with some minor edits by Bastien Montagne.

Idea is to remove most complex computations here, to gain in precision and speed, and have less glitches.
Done by a careful analysis of transformations effected.

Revision: D436
Task: T39470

Reviewers: Aligorith

CC: