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Fix T62815: wrong camera outline when shift_x is changed
AbandonedPublic

Authored by Jacques Lucke (JacquesLucke) on Mar 21 2019, 2:07 PM.

Details

Summary

There seem to be two issues here:

  • is_stereo3d_view was true even though no stereo was used.
  • The offset with shift_x seems unnecessary/incorrect.

I've never used stereo rendering in Blender myself,
so I don't know how it should look like.
It feels more correct with this fix.

Diff Detail

Repository
rB Blender
Branch
camera-shift (branched from master)
Build Status
Buildable 3208
Build 3208: arc lint + arc unit

Event Timeline

Brecht Van Lommel (brecht) requested changes to this revision.Mar 22 2019, 6:31 PM

The result looks wrong to me:

As far as I know one view moves and another stays in the center, this looks like something else?

In 2.79 the camera frame did not even show any anaglyph colors or offset, which is probably most useful.

This revision now requires changes to proceed.Mar 22 2019, 6:31 PM

I recognize the reported bug is there, and I will look into fixing it (99% sure I introduced this in d1ef6be4a770.
That said I think this patch is wrong.

Fix committed in master (faecac0b5e1).