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Fix T62434: EEVEE not using correct World Output node
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Authored by Philipp Oeser (lichtwerk) on Apr 2 2019, 4:50 PM.

Details

Summary

We were already getting the designated output node in
'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()',
instead whatever node was tagged NODE_DO_OUTPUT was executed.

note: this is just the bare minimum to fix the bug, other improvements
previously done in D4482 might follow as a separate commit.

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Repository
rB Blender

Event Timeline

made this separately from D4482 now, since T62351 seems fixed and this is a much simpler approach...

Looks good to me.

This revision is now accepted and ready to land.Apr 2 2019, 4:57 PM
This revision was automatically updated to reflect the committed changes.