Mainly search-and-replace approach.
Tested the enabled-by-default export/import addons. Seems to work with
an exception of X3D which is still referencing Blender Internal material
properties.
Differential D4866
Addons: Adopt for Dependency Graph API changes Authored by Sergey Sharybin (sergey) on May 15 2019, 2:13 PM. Tags None Subscribers None
Details Mainly search-and-replace approach. Tested the enabled-by-default export/import addons. Seems to work with
Diff Detail
Event TimelineComment Actions Seems fine, but hard to say without looking deeper into each case.
Comment Actions Added comment to PovRay Noticed some issue in FBX. Namely, the original patch was always using Materials were simple to address: simply ensure we use original pointers Armature is a bit more tricky: disabling armature modifier will make it Simple idea now: put armature to a rest pose instead of disabling the This could end up in more updates than it is strictly speaking needed, In the future we can support either custom data masks given via dependency | ||||||||||