some software/games,
require normal maps that have an inverse y of what blender produces,
ordinarily you would have to open the rendered image in another program such as gimp to invert the green channel
of the image , or set up a node system.
this is a small addition to give the user a choice while rendering out the normal map(tangent)
it is something that would save time, and allow users to stay in blender longer while creating assets.
hope you find it useful.
angjminer