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GPU: High Definition Color Buffer
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Authored by Jeroen Bakker (jbakker) on Jun 4 2019, 2:32 PM.

Details

Summary

For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.

Diff Detail

Repository
rB Blender

Event Timeline

This revision is now accepted and ready to land.Jun 4 2019, 2:50 PM
This revision was automatically updated to reflect the committed changes.