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Workbench: World Space Cavity
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Authored by Jeroen Bakker (jbakker) on Jun 5 2019, 9:13 AM.

Details

Summary

When using the world space cavity shader together with viewport or image
rendering only a single pattern was used. This was that the iteration of
the cavity shader was updated when the cache is initialized.

Now the cavity iteration is updated together when the TAA samples are
updated.

Diff Detail

Repository
rB Blender
Branch
master
Build Status
Buildable 3829
Build 3829: arc lint + arc unit

Event Timeline

This revision is now accepted and ready to land.Jun 5 2019, 11:38 AM
This revision was automatically updated to reflect the committed changes.