Vertex+Weight paint modes uses a multiply over blending. This makes sure
that the shading is not lost. In wireframe this lead to render artifacts
as there is no object shading it used the background color.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- T67587 (branched from master)
- Build Status
Buildable 4149 Build 4149: arc lint + arc unit
Event Timeline
Comment Actions
Nothing much to add.
| source/blender/draw/modes/paint_vertex_mode.c | ||
|---|---|---|
| 209 | I don't feel like this need to be a separate function. It's unlikely to be reused. | |