Vertex+Weight paint modes uses a multiply over blending. This makes sure
that the shading is not lost. In wireframe this lead to render artifacts
as there is no object shading it used the background color.
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Details
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Nothing much to add.
| source/blender/draw/modes/paint_vertex_mode.c | ||
|---|---|---|
| 209 | I don't feel like this need to be a separate function. It's unlikely to be reused. | |