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Principled Node added in Add Images as Planes
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Authored by Himanshi Kalra (calra) on Aug 27 2019, 8:10 PM.

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Summary

This is about replacing the Diffuse shader with a principled shader, so that exporting to other formats like OBJ, FBX, GLTF becomes hassle - free as the textures are also imported along with it , as mentioned in the Task T66299

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Using the original file name and path

Some changes needed here, but i can do the cleanup and commit on yuour behalf too if you want, might be quicker?

io_import_images_as_planes.py
22–26

No reason to change those, just increase the version number

344–347

No changes in empty lines, spacing and other such cleanup in patches please. Only relevant stuff.

736

just replace 'Diffuse' by 'Principled' instead, there is no point in adding new stuff while changing behavior of existing option to mimic new option behavior

Hi thanks for reviewing, I wanted to do it as it would be my first commit, but if I get stuck you can do it as well .... I will clean up the code and update it . I had this one doubt the new version would be called (3,2,3) right ? Thanks

Incremented the version number and corrected some changes, and cleansed the patch.

Almost ready for commit :)

io_import_images_as_planes.py
24

You can increase the middle number here, this is a important change in the add-on, not a simple minor fix. So 3, 3, 0 ;)

345

Tsst, changes in indentation ;)

395–397

Tsst, changes in indentation ;)

1014–1018

No need to keep those comments :)

1031

No need to keep those comments :)

1034–1040

No need to keep those comments :)

Himanshi Kalra (calra) marked 3 inline comments as done.

Removed the extra comments and indentation, waiting readily to be commited : ) Thanks

Himanshi Kalra (calra) marked 5 inline comments as done.Aug 28 2019, 8:33 PM

Looks perfect, thanks! Will commit on your behalf tomorrow.

This revision is now accepted and ready to land.Aug 28 2019, 9:29 PM