Quadriflow does not support non manifold meshes. (Edges with > 3 connected faces and discontinuous face normal directions)
While it does sometimes "work" in these configurations, the results are not good and in most caches it just flat out will crash.
I've added a sanity check to make sure that the input mesh is manifold.
@Pablo Dobarro (pablodp606) I've noticed that the voxel remesher also fails with these messy meshes (bad result, no crashes).
Perhaps we want to add some kind of sanity check like this as well for openvdb?