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Sculpt: UI fixes and improvements
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Authored by Pablo Dobarro (pablodp606) on Sep 24 2019, 3:01 AM.

Details

Summary
  • Fix vertical spacing in grab brush grab active vertex option
  • Move Remesher popover in the top bar to the right of Dyntopo
  • Move topology automasking to the options subpanel
  • Remove voxel remesher button from the topbar
  • Add default shortcut to voxel remesher [Ctrl R]
  • Add default shortcut to quadriflow [Ctrl Alt R]
  • Add set pivot position operator to the sculpt menu

Diff Detail

Repository
rB Blender

Event Timeline

This is much nicer and avoids the strange header button.

This revision is now accepted and ready to land.Sep 24 2019, 3:11 AM
Martin Capitanio (capnm) added inline comments.
release/scripts/startup/bl_ui/space_view3d.py
2923

How is this supposed to work?

release/scripts/startup/bl_ui/space_view3d_toolbar.py
502

incorrect whitespace?

Do we really need a shortcut for Quadriflow?

It doesn't seem like something you use often enough to take up space in the default keymap.

It is nice to have it in a shortcut when working fullscreen. Also, it is consistent with the Ctrl + R shortcut of the voxel remesher, so we can't really add any other operator there

@Brecht Van Lommel (brecht) the idea was to be able to avoid the weird button next to the Remesh popover. As I understand it, you actually do need to execute this a lot, after every major sculpt step. For this reason, we thought it’s nicer to have just a keyboard shortcut, rather than the odd button thing.

Quadriflow you don't need to execute a lot during sculpting, only voxel remesh.

I'm fine with the shortcut, just in general I think we would not typically do this for similar tools.

This revision was automatically updated to reflect the committed changes.